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The Creative Language System Group

Research Mission

  • Our group is dedicated to the computational exploration of language and its creative potential, from lexical phenomena such as Metaphor, Analogy, Metonymy, Polysemy, to complex social phenomena like Humour 
  • As such, we build models of creative language use, and attempt to construct applications from these models. 
  • We are also striving to develop generalized models of creative linguistic behaviour. 
  • The resources that drive our research are the lexical ontologies WordNet and HowNet and the open-source encyclopaedia Wikipedia
  • Read or listen Tony Veale’s discussion of humour and metaphor on the radio show - PhilosophyTalk.  
  • The ZeitGeist system for harvesting creative neologisms from Wikipedia (using WordNet) has been reported in New Scientist magazine. You can read the on-line report here. You can also read a related article in Dutch from the web magazine Planet Internet here.
  • Publications

  • Veale, T. and Hao, Y. (2008)
  • Veale, T. and Hao, Y. (2008). A Fluid Knowledge Representation for
    Understanding and Generating Creative Metaphors.  In proceedings of Coling 2008, The 22nd International Conference on Computational Linguistics. Manchester. [pdf]

  • Butnariu, C. and Veale, T. (2008)
  • Butnariu, C. and Veale, T(2008).  A Concept-Centered Approach to Noun-Compound Interpretation.  In proceedings of Coling 2008, The 22nd International Conference on Computational Linguistics. Manchester. [pdf]

  • Veale, T. and Hao, Y. (2008)
  • Veale, T. and Hao, Y. (2008). Talking Points in Metaphor: A Concise Usage-based Representation for Figurative Processing.  In proceedings of ECAI 2008, the 18th European Conference on Artificial Intelligence. Patras, Greece. [pdf]

  • Veale, T.,  Hao, Y. and Li, G. (2008)
  • Veale, T., Hao, Y. and Li, G. (2008). Multilingual Harvesting of Cross-Cultural Stereotypes.  In proceedings of ACL 2008, the 46th Annual Meeting of the Association of Computational Linguistics. Ohio, USA. [pdf]

    More

    Current Projects

    KNOW-BEST: Knowledge-Based Entertainment and Scholastic Testing

    The KNOW-BEST Project is predicated on the belief that lexical resources like WordNet and HowNet are sufficiently rich to provide a knowledge-bsed creative language system for a new generation of computer games. Great strides have been made in producing computer games that are visually realistic and compelling, and an increasing demand for this graphical richness in turn has lead to the development of graphics-engines or physics-engines to make games even more physically immersive.

    However, comparatively little academic and commercial interest has been expended on the notion of a language-engine for computer games, a creative knowledge-based layer that can provide linguistic intelligence across a variety of games.

    We are looking to WordNet and HowNet for the generative means to imbue games with dynamic linguistic content, in the form of language-based puzzles and on-the-fly textual content.

    This dynamic content has, additionally, a scholastic application. If games can be imbued with challenging language puzzles, this content can also be used to test and evaluate students.

    Play a demo version of this game

    KNOW-BEST is generously funded by an Enterprise Ireland Commercialization-Fund grant. All game designs and implementations are copyright Tony Veale and the Creative Language Systems Group.

    The Lex-Ecologist

    Ecologists study the natural environment of plants and animals. Our plants and animals are words and concepts, and our environments are large text corpora. The Lex-Ecologist allows you to explore the rich textual environment for words provided by the text of the on-line encyclopaedia Wikipedia. Observe the behaviour of concepts in this environment: observe what they do, what is done to them, what they act upon, and how they congregrate into groups.

    Aristotle: An Interactive Metaphor Finder

    Let Aristotle help you find appropriate metaphors to describe a given person or thing. Simply enter the target for your metaphor (called the tenor in metaphor research), choose a property you would like to accentuate, and Aristotle will select a range of possible vehicles to carry this meaning. Click on any of these vehicles to understand the full import of the metaphor you are about to use.

    Sardonicus

    Sardonicus is a simile-finder that knows the exemplary properties of different objects in the real world. It has acquired this knowledge by sifting the contents of the web in search of meaningful comparisons. It knows that ninjas are stealthy and that bowling balls are heavy and smooth enough to be called bald. It also has a healthy sense of irony, so it knows that roller-coasters are not exactly a model of consistency, and that turtles are not generally prized for their speed. The similes in Sardonicus are divided into straight-faced "factual" similes and tongue-in-cheek "ironic" similes, and are organized hierarchically using a taxonomy of adjectives.  Try it now, it might put an ironic smile on your face.

    DimSum

    Different languages tend to represent different cultural and conceptual perspectives on the world. To the originating culture, such lexicalized perspectives may seem entirely conventional and stale, but to another they may well provide fresh and even innovative insights into the meaning and creative uses of words. DimSum aims to mine these insights from the lexical structure of Chinese, a logomorphemic language that exhibits its semantic structure quite openly in its orthographic realization.

    ZeitGeist

    Language is a dynamic landscape in which words are not fixed landmarks, but unstable signposts that switch directions as archaic senses are lost and new, more topical senses, are gained. Frequently, entirely new lexical signposts are added as newly minted word-forms enter the language.  One can experience the variety and inventiveness of the most creative new words in English with ZeitGeist, a creative neologism generator.

    The Analogical Thesaurus

    The Analogical Thesaurus is an attempt to create a semantic index of words and ideas that can be accessed using a variety of conceptual perspectives. Besides the traditional alphabetic index (as in conventional dictionaries) and a taxonomic index (e.g., as found in WordNet), the Analogical Thesaurus provides an analogical and metonymic means of browsing through words and ideas.

    As presented here, the Analogical Thesaurus has been distilled from a marriage of two resources. The first is HowNet lexical ontology, using analogical techniques described in our group publications. The second is Wikipedia, an on-line open-source encyclopedia, whose rich inter-topic reference structure allows us to extract implicit relationships from HowNet entries and their Chinese orthography.

    You can access the Analogical Thesaurus on-line. Be sure to read the help documentation first.

    CWFB Puzzle Questionnaire

    The CWFB Puzzle Questionnaire investigates and evaluates the correctness of solutions to automatically-generated puzzles. These puzzles are generated using the CIA World Factbook (or CWFB), but the perceived difficulty of these puzzles will of course depend on the subject’s prior knowledge of geography. Any interested person can extend his/her horizon in the geopolitical arena by solving a variety of interesting puzzles provided here. In order to model personal puzzle difficulty, we ask you to describe your familiarity in different geographical domains (e.g., Europe, Asia) first.

    Prototype Games

    The Way of Knowledge

    A levels-based grid game in which you must use your world knowledge to safely navigate each level to the next progression point. Avoid falling into pits of ignorance when you fail to answer questions correctly. The topology of the game as well as each question/puzzle is computer generated using WordNet.

    Play a demo version of this game


    Wiki-Wanderer

    Another levels-based grid game, in which you must use your world knowledge to find a path between different start/endpoints in Wikipedia (e.g., from Zeus to Haircream). Each level has successively longer paths for you to navigate, but hints are liberally sprinkled around each level.

    Play a demo version of this game

    Trail-Blazer

    This is a game that exploits a player’s knowledge of compound terms in a language. One must blaze a trail through a matrix of words, from the top row to the bottom, forming a chain composed of two-word compound terms. That is, each successive pair of words in the chain must comprise an established two-word phrase, like "queen mother" or "mother goose" (as in the chain "queen mother goose").

    Play a demo version of this game

    Wiki Wanderer 2

    Wiki Wanderer 2 is a game of surfing in Wikipedia. Players need to navigate their way from a random starting point to a specified location within the huge Wikispace (e.g., from Antarctic to sushi). Only the intuition about the interconnectivity of world knowledge can be conducive to get through all the challenges, to prove yourself a skilful Wiki-Warrior.

    About Us
    Current Projects
    Prototype Games